﻿using UnityEngine;
using UnityEngine.Tilemaps;

namespace  Game.Terrain
{
    [CreateAssetMenu(fileName = "BuildTile", menuName = "Map/BuildTile")]
    public class Build:MapEntityBase
    {
        private TileAnimationData _data;
        //private AnimatedTile _animatedTile;
        
        
        public override void RefreshTile(Vector3Int position, ITilemap tilemap)
        {
            base.RefreshTile(position, tilemap);
        }

        public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
        {
            base.GetTileData(position, tilemap, ref tileData);
        }

        public override bool GetTileAnimationData(Vector3Int position, ITilemap tilemap, ref TileAnimationData tileAnimationData)
        {
            return base.GetTileAnimationData(position, tilemap, ref tileAnimationData);
        }

        public override bool StartUp(Vector3Int position, ITilemap tilemap, GameObject go)
        {
            return base.StartUp(position, tilemap, go);
        }
    }
}